
The medical term for this is de Quervain’s tenosynovitis, and it can lead to swelling and limited movement. "Gamer’s thumb," which was previously called "PlayStation thumb" (or "nintendinitis" or "nintendonitis" when Nintendo was popular), occurs when the tendons that move the thumb become inflamed.

Carpal tunnel syndrome, often seen in office workers, involves inflammation of a nerve in the wrist, which causes pain and numbness. One common example is carpel tunnel syndrome, which many gamers develop. Overuse injuries of the hands and arms are rampant among gamers. If these injuries are allowed to progress, numbness and weakness can develop, and permanent injury can result. Repetitive stress injuries, or overuse injuries, are injuries that come from activities that involve repeated use of muscles and tendons, to the point that pain and inflammation develop.
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Finally, video games have medical applications, such as training people with degenerative diseases to improve their balance, helping adolescents with ADHD improve their thinking skills, or training surgeons on how to do technically complicated operations. There is mixed research that there are some cognitive benefits to gaming, such as better control of one’s attention and improved spatial reasoning, though it isn’t entirely clear how much these benefits extend outside of the video game sphere into the real world. Our society suffers from an epidemic of loneliness, and gaming can be a vehicle to connect with others, including otherwise difficult-to-connect-with people in your life, such as kids, grandkids, or (I’ve seen this be quite helpful) with autistic children, who can have challenges with traditional modes of communication. Aside from being entertaining and a fun pastime, gaming can provide a way for people to interact with each other - a virtual community - as they work together toward completing common tasks. What are these harms, and what can be done about them?īefore discussing the harms of gaming, it is only fair to mention the benefits.

While gaming can be a fun distraction or hobby (and is even becoming a competitive sport on many college campuses), there are health risks that come from too much gaming. More than two-thirds of Americans play video games, also known as gaming.
